2021-2022 University Catalog 
    
    Sep 07, 2024  
2021-2022 University Catalog [ARCHIVED CATALOG]

EGM 301 - Selling Within the Gaming Industry


3 Credits

This course will outline gaming industry-specific sales considerations. The course will focus primarily on the various areas within the industry sales occur (game sales, event sales, production sales, secondary services, etc.).  Students will learn the concepts of a sales lifecycle and the impact this has on the various aspects within the industry from the long multiyear event sale to the complex cyclical and often holiday-driven game release.